With the continuous development of network technology, real-time battle games have become one of the most popular types of games among players. PHP, as a powerful server-side scripting language, combined with Unity3D, a cross-platform game engine, can create an exciting real-time battle game experience. This article introduces how to use PHP's Workerman library to build a real-time battle game with WebSocket protocol, allowing real-time communication between multiple players.
First, we need to install the Workerman library. Run the following command in the terminal to install Workerman:
composer require workerman/workerman
Create a PHP file called server.php for the game server. Start by including Workerman's autoload file:
require_once __DIR__ . '/vendor/autoload.php';
Then, build a WebSocket server that listens on port 2345:
use Workerman\Worker;
$ws_worker = new Worker("websocket://0.0.0.0:2345");
$ws_worker->count = 4;
$ws_worker->onMessage = function($connection, $data) {
// Process messages sent by players
// ...
};
Worker::runAll();
In this code, we create a Worker instance, specify the WebSocket protocol, and bind it to port 2345. We also set the number of Worker processes to 4 and process the player's messages in the onMessage callback function.
In Unity3D, create a new scene and add a Cube object. Next, create a C# script called GameClient.cs and implement the communication logic with the server:
using UnityEngine;
using WebSocketSharp;
public class GameClient : MonoBehaviour
{
private WebSocket webSocket;
private void Start()
{
webSocket = new WebSocket("ws://localhost:2345");
webSocket.OnMessage += OnMessageReceived;
webSocket.Connect();
}
private void OnDestroy()
{
webSocket.Close();
}
private void OnMessageReceived(object sender, MessageEventArgs e)
{
// Process received messages
// ...
}
private void Update()
{
// Send messages to the server
// ...
}
}
In this code, we create a WebSocket instance, specify the server address and port, bind the OnMessage event to handle received messages, and send messages to the server in the Update function.
In the server-side code, we can assign each player a unique identifier to distinguish different players. On the client side, when sending messages, we include the player ID so that the server can recognize the player.
Server-side code example:
$ws_worker->onMessage = function($connection, $data) {
$clientId = $connection->id;
// Process messages sent by players
// ...
};
Client-side code example:
private void Update()
{
// Send messages to the server
webSocket.Send("Player: " + playerId + " message");
}
Through the above code, we achieve real-time communication between multiple players, thereby creating a simple real-time battle game.
This article introduces how to use PHP's Workerman library in combination with Unity3D to build a real-time battle game based on the WebSocket protocol. By integrating PHP with Unity3D, we can implement real-time communication between multiple players and provide players with a smoother gaming experience. Of course, the above code is just a simple demonstration, and actual game development requires additional functionality and optimizations based on specific needs.