Current Location: Home> Latest Articles> How to improve the performance of imageopenpolygon() when drawing at large scale

How to improve the performance of imageopenpolygon() when drawing at large scale

M66 2025-06-02

In PHP, imageopenpolygon() is a very practical function that can be used to draw open polygon lines. This function performs well when drawing in small scales, but when it involves a large number of points or large scale drawing tasks, its performance bottleneck gradually appears. This article will explore some ways to improve the performance of imageopenpolygon() in large-scale drawing.

1. Optimize the dot matrix data structure

imageopenpolygon() accepts an array of points, usually a one-dimensional array, like [x1, y1, x2, y2, ..., xn, yn] . When generating these point data:

  • Try to pre-create all points and avoid dynamic calculations when calling imageopenpolygon() .

  • Make sure the array is compact and has no extra null values ​​or duplicate points.

 // Not recommended:Dynamically generated points
$points = [];
for ($i = 0; $i < 1000; $i++) {
    $points[] = rand(0, 500);
    $points[] = rand(0, 500);
}
imageopenpolygon($image, $points, count($points) / 2, $color);

// recommend:Fixed array prepared in advance
$points = generatePoints(); // generatePoints()Return an optimized one-dimensional array internally
imageopenpolygon($image, $points, count($points) / 2, $color);

2. Use the caching mechanism

If there are a lot of duplicate or similar polygons in your drawing, consider:

  • Caches the generated dot array to a file or memory (such as using Redis).

  • Reuse this data every time you draw, rather than regenerate each time.

 $cacheKey = 'polygon_points_large';
$points = apcu_fetch($cacheKey);
if ($points === false) {
    $points = generateLargePolygonPoints();
    apcu_store($cacheKey, $points);
}
imageopenpolygon($image, $points, count($points) / 2, $color);

Note: Using APCu cache requires the server to enable APCu extensions.

3. Reduce drawing resolution or simplify point collections

When drawing at a large scale, not necessarily every detail needs to be accurately displayed. Appropriate simplification of the set of points can greatly improve performance:

  • Use decimation algorithm to reduce the number of points.

  • The sampling rate is dynamically determined based on the zoom level.

Simple point simplification example:

 function simplifyPoints(array $points, int $threshold = 5): array {
    $simplified = [];
    for ($i = 0; $i < count($points) - 2; $i += 2) {
        if ($i % ($threshold * 2) == 0) {
            $simplified[] = $points[$i];
            $simplified[] = $points[$i + 1];
        }
    }
    return $simplified;
}

$originalPoints = generateVeryLargePolygon();
$points = simplifyPoints($originalPoints, 10);
imageopenpolygon($image, $points, count($points) / 2, $color);

4. Choose a faster drawing library or extension

Although the GD library is built into PHP and is easy to use, the performance of GD may be insufficient under extreme drawing requirements. Consider:

  • Using Imagick (PHP extension based on ImageMagick), it performs better on large-scale graphics processing.

  • In combination with the CLI method, call a special drawing program (such as calling the ImageMagick command through shell_exec()).

Examples use Imagick:

 $draw = new ImagickDraw();
$draw->setStrokeColor('black');
$draw->setFillColor('none');
$draw->setStrokeWidth(1);
$draw->polyline([
    ['x' => 10, 'y' => 10],
    ['x' => 100, 'y' => 30],
    ['x' => 50, 'y' => 100],
]);

$image = new Imagick();
$image->newImage(200, 200, "white");
$image->drawImage($draw);
$image->setImageFormat("png");
$image->writeImage('/var/www/html/uploads/output.png');

5. Tile-based Rendering

If the drawing content is very large, you can consider dividing the canvas into multiple small pieces (Tiles), and then synthesizing them after drawing:

  • Only visible areas are drawn at a time.

  • Reduce one-time memory overhead.

 function renderTile($startX, $startY, $width, $height, $points) {
    $image = imagecreatetruecolor($width, $height);
    $background = imagecolorallocate($image, 255, 255, 255);
    imagefill($image, 0, 0, $background);
    $color = imagecolorallocate($image, 0, 0, 0);

    $tilePoints = filterPointsForTile($points, $startX, $startY, $width, $height);
    if (!empty($tilePoints)) {
        imageopenpolygon($image, $tilePoints, count($tilePoints) / 2, $color);
    }

    return $image;
}

Through this method, the burden on each drawing action can be greatly reduced and the overall performance can be improved.